Duke Devlin

Duke Devlin

Character Information

Thông tin chung:
  • Duke Devlin là nhân vật bạn có thể kích hoạt nhiệm vụ mở khóa nhân vật khi đạt tới stage 13 (DM)
  • Nhân vật này yêu cầu chìa khóa màu đó để đấu với anh ấy tại Gate và chỉ xuất hiện sau khi đạt tới stage 13 (DM)

Thế giới: DM
  • Duke Devlin yêu cầu chìa khóa Đỏ để đấu tại Gate.
  • Duke Devlin xuất hiện ở Gate tại Stage 13 (DM)
Mở khóa Nhiệm vụ:
  • Đạt đến Stage 13 trong Duel World (DM) để kích hoạt các nhiệm vụ mở khóa của anh ta
  • Đạt được 1 Chiến thắng Trở lại trong Đấu tay đôi với Duke Devlin ở cấp độ 30 bằng cách sử dụng Yami Yugi.
  • Triệu hồi 1 (Rank) 5 hoặc cao hơn quái thú Loại Spellcaster trong một trận đấu với Duke Devlin ở cấp độ 30 bằng cách sử dụng Yami Yugi.
  • Triệu hồi 1 (Rank) 4 hoặc cao hơn quái thú Loại Dragon trong một trận Đấu với Duke Devlin ở cấp 30 bằng cách sử dụng Yami Yugi.
  • Triệu hồi 1 (Rank) 3 hoặc cao hơn quái thú Loại Rock trong một trận Đấu với Duke Devlin ở cấp 30 bằng cách sử dụng Yami Yugi.
  • Triệu hồi quái vật Loại Warrior 2 lần trong Trận đấu với Duke Devlin ở cấp độ 30 bằng cách sử dụng Yami Yugi.

Skills

Only available in this character
Dice Booster
Dice Recovery
Dice Return
Dice of Orgoth the Relentless
Draw Sense: Dice
Go, Gradius!
Summoning Crest
Crest Deployment
Deck Master Effect: Strike Ninja
General
Balance
Draw Pass
Restart
Roll 'n' Boost
Draw Sense: LIGHT

Drop Reward

SR Rarity
UR Rarity
Orgoth the Relentless
SR Rarity
UR Rarity
Orgoth the Relentless
Orgoth the Relentless
EARTH 7
Orgoth the Relentless
  • ATK:

  • 2500

  • DEF:

  • 2450


Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total x 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects. ● 1 or 2: This card cannot be destroyed by battle or card effects, until the end of your opponent's turn. ● 3 or 4: Draw 2 cards. ● 5 or 6: This card can attack directly this turn.


R Rarity
UR Rarity
Malevolent Mech - Goku En
R Rarity
UR Rarity
Malevolent Mech - Goku En
Malevolent Mech - Goku En
LIGHT 6
Malevolent Mech - Goku En
  • ATK:

  • 2400

  • DEF:

  • 1400


You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY. This card must be the only Zombie monster on the field to activate and to resolve this effect.


R Rarity
UR Rarity
B.E.S. Big Core MK-2
R Rarity
UR Rarity
B.E.S. Big Core MK-2
B.E.S. Big Core MK-2
FIRE 6
B.E.S. Big Core MK-2
  • ATK:

  • 2400

  • DEF:

  • 1100


If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.


R Rarity
SR Rarity
Ambitious Gofer
R Rarity
SR Rarity
Ambitious Gofer
Ambitious Gofer
DARK 6
Ambitious Gofer
  • ATK:

  • 2400

  • DEF:

  • 100


Once per turn: You can target up to 2 monsters your opponent controls; your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy those monsters.


N Rarity
R Rarity
Spikebot
N Rarity
R Rarity
Spikebot
Spikebot
DARK 5
Spikebot
  • ATK:

  • 1800

  • DEF:

  • 1700


A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.


N Rarity
R Rarity
Oni Tank T-34
N Rarity
R Rarity
Oni Tank T-34
Oni Tank T-34
EARTH 4
Oni Tank T-34
  • ATK:

  • 1400

  • DEF:

  • 1700


An armored tank possessed by a fiend that will pursue enemies until they're crushed.


N Rarity
N Rarity
The Statue of Easter Island
N Rarity
N Rarity
The Statue of Easter Island
The Statue of Easter Island
EARTH 4
The Statue of Easter Island
  • ATK:

  • 1100

  • DEF:

  • 1400


A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.


N Rarity
N Rarity
Ancient Lizard Warrior
N Rarity
N Rarity
Ancient Lizard Warrior
Ancient Lizard Warrior
EARTH 4
Ancient Lizard Warrior
  • ATK:

  • 1400

  • DEF:

  • 1100


Before the dawn of man, this lizard warrior ruled supreme.


R Rarity
UR Rarity
Dice It
R Rarity
UR Rarity
Dice It
Dice It
Trap Normal
Dice It

    Roll a six-sided die. Apply this effect, depending on whose turn it is. ● During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY. ● During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY.


    N Rarity
    R Rarity
    Dice Re-Roll
    N Rarity
    R Rarity
    Dice Re-Roll
    Dice Re-Roll
    Trap Normal
    Dice Re-Roll

      One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)


      SR Rarity
      SR Rarity
      That Six
      SR Rarity
      SR Rarity
      That Six
      That Six
      Trap Continuous
      That Six

        Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect, based on the result. ● 1, 3, or 5: The die result is treated as 6. ● 2, 4, or 6: The die result is treated as 1.


        Level-up Reward

        N Rarity
        N Rarity
        Dice Armadillo
        N Rarity
        N Rarity
        Dice Armadillo
        Dice Armadillo
        EARTH 5
        Dice Armadillo
        • ATK:

        • 1650

        • DEF:

        • 1800


        An armadillo monster that rolls up to form a dice-like shape.


         Rarity
        SR Rarity
        Shield Recovery
         Rarity
        SR Rarity
        Shield Recovery
        Shield Recovery
        Spell Normal
        Shield Recovery

          Target 1 "B.E.S." monster on the field: put 3 counters on that target.


          N Rarity
          SR Rarity
          Roulette Barrel
          N Rarity
          SR Rarity
          Roulette Barrel
          Roulette Barrel
          LIGHT 4
          Roulette Barrel
          • ATK:

          • 1000

          • DEF:

          • 2000


          Once per turn: You can roll a six-sided die twice, choose 1 result, and destroy 1 monster on the field whose Level is equal to that result.


          R Rarity
          UR Rarity
          Dice It
          R Rarity
          UR Rarity
          Dice It
          Dice It
          Trap Normal
          Dice It

            Roll a six-sided die. Apply this effect, depending on whose turn it is. ● During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY. ● During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY.


             Rarity
            UR Rarity
            Armored Core
             Rarity
            UR Rarity
            Armored Core
            Armored Core
            4
            Armored Core
            • ATK:

            • 1300

            • DEF:

            • 2000


            (This card is also always treated as a "B.E.S." card) If only your opponent controls a monster, you can Special Summon this card (from your hand).


            SR Rarity
            UR Rarity
            Orgoth the Relentless
            SR Rarity
            UR Rarity
            Orgoth the Relentless
            Orgoth the Relentless
            EARTH 7
            Orgoth the Relentless
            • ATK:

            • 2500

            • DEF:

            • 2450


            Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total x 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects. ● 1 or 2: This card cannot be destroyed by battle or card effects, until the end of your opponent's turn. ● 3 or 4: Draw 2 cards. ● 5 or 6: This card can attack directly this turn.







            Deck used by Duke Devlin in RUSH DUEL SEVENS

            https://ygovietnam.com/
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